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Updated New Version here - https://akudama669.itch.io/ (Windows & MacOS)

Great game

(+2)

I love this! Really well designed and really fun! The way the levels are structured along with the sandbox makes it feel that much more expansive as a game. I can tell there was a ton of thought and care put into the decisions of making this. And it's a great building of the ideas in your last game, too!

I would love to see some level-exclusive toys, to encourage you to explore the different levels even more. An ice cube in the icebox, carrot-reskin dildo in the casino, whatever. Seeing level-exclusive toys would make me even more excited to check out the huge amount of levels.

I also hope there's more hypnosis content in the future. Swinging a pocketwatch in front of a helpless victim would be so fun. 

But as ever, if my the complaint is "I wish there was more," it's not a complaint. This is an awesome project and I cannot wait to see more!!!

(+1)

How to you win each level? I keep getting failures.

I have the same problem

(+4)

"Mission Failed" is the win state, since the goal is to break the Rangers. It's just a fun bit of flavor text, there's no actual fail state.

(+3)

pretty sure that's the idea. they get caught and captured, therefore mission failed. you just need to complete the levels.

(+1)

"Mission Failed" is the win state, since the goal is to break the Rangers. It's just a fun bit of flavor text, there's no actual fail state.

(+1)

Dude, could you please make this game full screen?Because this whole windows look is just irritating to high

(+1)

Had technical difficulties with fullscreen on the download version that I'm hoping to fix down the line, but the web version currently supports it!

or you could port the game to android

I plan to make a native Android version eventually, yes. Each new version comes with its own technical hurdles. With the limited time I have to work on the game as a hobby I have to pick and choose where I put my priorities: The Web version currently works on a variety of phones and tablets (iOS and Android) as long as their hardware is solid enough, which felt like a good enough solution in the short term.

(+3)

This is pretty fun so far.


Also, I know this is probably unintentional/a coincidence, but I love how the character icons look like they could be stock icons for SSBU.

(+1)

Actually, pretty intentional! I needed simple icons for the health meter and those were the first thing that came to mind. Rendered out some simple shapes using the models and solid color materials and an artist pal of mine graciously offered to touch them up a bit!